Sponza in a Millisecond

Today, after nearly three years of research and more than a dozen rewrites, I finally present a little side project of mine: https://github.com/rawrunprotected/rasterizer This is state-of-the-art software occlusion culling system; similar to Intel's Software Occlusion Culling, but better optimized. By default, the application loads and renders Crytek's Sponza mesh. Camera controls are simple WASD to […]